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Male, 42 years, born on 8 May 1983
Moscow, metro station Mayakovskaya, willing to relocate, prepared for business trips
Chief Product Officer | VP Product | Director of Product | Head of Product
Specializations:
- Game designer
- Product manager
- Project manager
Employment type: full time, project work/one-time assignment, volunteering
Work experience 21 year 10 months
February 2021 — currently
5 years 3 months
Take-Two Interactive | Socialpoint
Spain
Head of Studio
Responsibilities: Studio P&L, live game EBITDA, new games pipeline & testing, team coaching
Key results: Improved studio’s key title monthly EBITDA by almost $1m in under a year, helping the game team improve ad monetization arpdau, early retention, paid marketing performance and OPEX; Implemented rapid prototyping process and market tested 50+ games in one year, decreasing early stage production costs by 90% with a marketing proof-first approach to de-risk future production; Established publishing operation from scratch, as an efficient way to identify significant market opportunities and produce new games quicker and at lower cost; Optimized team size and attracted new talent in product and game design
November 2016 — currently
9 years 6 months
Moscow, zeptolab.com
IT, System Integration, Internet... Show more
Lead Product Manager
Responsibilities: Cut the Rope portfolio P&L & strategy, live games performance, new products
Key results: Sustained revenue and EBITDA for legacy live games portfolio via live ops, ad monetization improvement and product updates. Co-authored long term product strategy. Ideated and acted as game lead on a match3 game soft launch, managing a team of 20. Member of the publishing committee, contributed to tens of concepts and pitches,
two of which saw global release. Collaborated with business development on new initiatives across various types of technologies and media, including
August 2019 — January 2021
1 year 6 months
MY.GAMES | Mail.Ru Group | VK
Moscow, corp.mail.ru/
IT, System Integration, Internet... Show more
Head of Division, Hypercasual Games
Responsibilities: Creation of business unit, proof on concept, business development
Key results: Established hypercasual games division and defined publishing strategy and process, which resulted in the consolidation of two publishers into the group of companies. Recruited 150+ teams, market-tested 850+ prototypes. Coached external game makers on ideation, product and marketing. Hosted public events, including AMA-sessions, game jams, feedback sessions and podcasts. Collaborated across several functions, including marketing, corporate development, ad monetization, legal and tools, reporting to C-level stakeholders.
October 2015 — October 2016
1 year 1 month
Electronic Arts г. Санкт-Петербург
Saint Petersburg, www.jobs.ea.com
IT, System Integration, Internet... Show more
Producer
Responsibilities: Product ownership of Scrabble (1M DAU), feature roadmap, live ops setup
Key Results: Developed one year roadmap for a licensed IP game with US-based management team; Established Live Ops framework, which generated 10-20% revenue uplift on event days; Owned the backlog, drafted UX/UI prototypes and game flows to enable the design process.
August 2013 — October 2015
2 years 3 months
Kiiro Interactive
Moscow
IT, System Integration, Internet... Show more
Co-founder & CPO
Responsibilities: Studio vision & strategy, fundraising, game production and talent sourcing
Key results: Assembled core team of 5 members and secured seed funding. Focused on two tracks: casual, IAP-driven, and hypercasual, ads-driven. Released multiplayer, social casual titles. Established a publisher partnership for hypercasual games.
July 2004 — February 2014
9 years 8 months
Avertising & Marketing Agencies
Moscow
Chief Creative Officer
Responsibilities: Creative team supervision, idea generation, development and presenting
Key results: Managed various creative teams, from 5 to 20+ professionals; created hundreds of creative campaigns for FMCG, tech, automotive, finance, pharmaceuticals, B2G clients; created ideas and presentations that helped secure new business with P&G, L’Oreal, J&J, Mars, Nestle, Nokia, LG, Diageo, PepsiCo, VW, MasterCard, GSK, Sochi Ol
Skills
Skill proficiency levels
Driving experience
Driver's license category B
About me
Games industry professional with over ten years of experience in mobile free-to-play. Andrei’s key roles are tied with product vision and team leadership. He began by leading in-house teams, and expanded to business development & publishing to enable external developers. Work environments have ranged from startup to corporate, including Take-Two Interactive, Zeptolab, Electronic Arts and MY.GAMES. Andrei enjoys contributing hands-on during ideation and prototyping as much as high leve work. Having worked on casual and hypercasual titles, he is always eager to help teams grow.
Higher education
2006
Higher education
Всероссийский государственный университет кинематографии им. С.А. Герасимова, Москва
Режиссерский, Красный диплом / graduated with honours
Languages
Professional development, courses
2013
Game Design / Interactive Media Design
Scream School, Game Designer
1999
Sevenoaks School
Secondary Education (UK)
Citizenship, travel time to work
Citizenship: Russia
Permission to work: Russia
Desired travel time to work: Up to one hour
