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Male, 42 years, born on 8 May 1983

Moscow, metro station Mayakovskaya, willing to relocate, prepared for business trips

Chief Product Officer | VP Product | Director of Product | Head of Product

Specializations:
  • Game designer
  • Product manager
  • Project manager

Employment type: full time, project work/one-time assignment, volunteering

Work experience 21 year 10 months

February 2021currently
5 years 3 months
Take-Two Interactive | Socialpoint

Spain

Head of Studio
Responsibilities: Studio P&L, live game EBITDA, new games pipeline & testing, team coaching Key results: Improved studio’s key title monthly EBITDA by almost $1m in under a year, helping the game team improve ad monetization arpdau, early retention, paid marketing performance and OPEX; Implemented rapid prototyping process and market tested 50+ games in one year, decreasing early stage production costs by 90% with a marketing proof-first approach to de-risk future production; Established publishing operation from scratch, as an efficient way to identify significant market opportunities and produce new games quicker and at lower cost; Optimized team size and attracted new talent in product and game design
November 2016currently
9 years 6 months

Moscow, zeptolab.com

IT, System Integration, Internet... Show more

Lead Product Manager
Responsibilities: Cut the Rope portfolio P&L & strategy, live games performance, new products Key results: Sustained revenue and EBITDA for legacy live games portfolio via live ops, ad monetization improvement and product updates. Co-authored long term product strategy. Ideated and acted as game lead on a match3 game soft launch, managing a team of 20. Member of the publishing committee, contributed to tens of concepts and pitches, two of which saw global release. Collaborated with business development on new initiatives across various types of technologies and media, including
August 2019January 2021
1 year 6 months
MY.GAMES | Mail.Ru Group | VK

Moscow, corp.mail.ru/

IT, System Integration, Internet... Show more

Head of Division, Hypercasual Games
Responsibilities: Creation of business unit, proof on concept, business development Key results: Established hypercasual games division and defined publishing strategy and process, which resulted in the consolidation of two publishers into the group of companies. Recruited 150+ teams, market-tested 850+ prototypes. Coached external game makers on ideation, product and marketing. Hosted public events, including AMA-sessions, game jams, feedback sessions and podcasts. Collaborated across several functions, including marketing, corporate development, ad monetization, legal and tools, reporting to C-level stakeholders.
October 2015October 2016
1 year 1 month
Electronic Arts г. Санкт-Петербург

Saint Petersburg, www.jobs.ea.com

IT, System Integration, Internet... Show more

Producer
Responsibilities: Product ownership of Scrabble (1M DAU), feature roadmap, live ops setup Key Results: Developed one year roadmap for a licensed IP game with US-based management team; Established Live Ops framework, which generated 10-20% revenue uplift on event days; Owned the backlog, drafted UX/UI prototypes and game flows to enable the design process.
August 2013October 2015
2 years 3 months
Kiiro Interactive

Moscow

IT, System Integration, Internet... Show more

Co-founder & CPO
Responsibilities: Studio vision & strategy, fundraising, game production and talent sourcing Key results: Assembled core team of 5 members and secured seed funding. Focused on two tracks: casual, IAP-driven, and hypercasual, ads-driven. Released multiplayer, social casual titles. Established a publisher partnership for hypercasual games.
July 2004February 2014
9 years 8 months
Avertising & Marketing Agencies

Moscow

Chief Creative Officer
Responsibilities: Creative team supervision, idea generation, development and presenting Key results: Managed various creative teams, from 5 to 20+ professionals; created hundreds of creative campaigns for FMCG, tech, automotive, finance, pharmaceuticals, B2G clients; created ideas and presentations that helped secure new business with P&G, L’Oreal, J&J, Mars, Nestle, Nokia, LG, Diageo, PepsiCo, VW, MasterCard, GSK, Sochi Ol

Skills

Skill proficiency levels
Гейм-дизайн
Игровой маркетинг
Разработка креативных идей
Разработка мобильных игр
Разработка мобильных приложений
Управление проектами
Управление творческими группами
Product Management
Software Development
Agile Project Management
Atlassian Confluence
Negotiation skills
Team leadership
iOS
Android
Game Development
Monetization
SaaS
Product Development
Presentation skills
Business Development
UX
Leadership Skills
Project management
Teamleading
Portfolio management
Product Strategy
Live operations
Stakeholder management

Driving experience

Driver's license category B

About me

Games industry professional with over ten years of experience in mobile free-to-play. Andrei’s key roles are tied with product vision and team leadership. He began by leading in-house teams, and expanded to business development & publishing to enable external developers. Work environments have ranged from startup to corporate, including Take-Two Interactive, Zeptolab, Electronic Arts and MY.GAMES. Andrei enjoys contributing hands-on during ideation and prototyping as much as high leve work. Having worked on casual and hypercasual titles, he is always eager to help teams grow.

Higher education

2006
Higher education
Всероссийский государственный университет кинематографии им. С.А. Герасимова, Москва
Режиссерский, Красный диплом / graduated with honours

Languages

Russian — Native

English — C2 — Proficiency

Spanish — A1 — Basic

Professional development, courses

2013
Game Design / Interactive Media Design
Scream School, Game Designer
1999
Sevenoaks School
Secondary Education (UK)

Citizenship, travel time to work

Citizenship: Russia

Permission to work: Russia

Desired travel time to work: Up to one hour