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Был более двух недель назад

Мужчина, 31 год, родился 1 декабря 1994

Екатеринбург, м. Площадь 1905 года, готов к переезду (Другие регионы, Москва, Санкт-Петербург), готов к командировкам

Game developer

200 000  на руки

Специализации:
  • Программист, разработчик

Тип занятости: полная занятость, частичная занятость, проектная работа/разовое задание, стажировка

Опыт работы 9 лет 4 месяца

Апрель 2022по настоящее время
4 года 2 месяца
GFA Games

pionergame.com/ru

Информационные технологии, системная интеграция, интернет... Показать еще

Программист-разработчик
Разработка игровых механик
Май 2021Февраль 2022
10 месяцев
Samustai Limited

www.samustai.com/

Информационные технологии, системная интеграция, интернет... Показать еще

Программист-разработчик
Полное портирование под платформы: Playstation, Xbox, Nintendo Switch.
Январь 2020Май 2021
1 год 5 месяцев

Екатеринбург, graff.tech/

Информационные технологии, системная интеграция, интернет... Показать еще

Программист-разработчик
полная разработка VR приложений, обучающих комплексов
Июнь 2019Январь 2020
8 месяцев
DreamPort

Екатеринбург, dreamport.pro/

Ведущий разработчик Unreal Engine 4
разработка архитектуры, рефакторинг legacy кода, доработки VR,AR приложений.
Январь 2017Июнь 2019
2 года 6 месяцев
freelance

Екатеринбург

Информационные технологии, системная интеграция, интернет... Показать еще

javascript-разработчик, typescript-разработчик
разработал ~100 браузерных игр

Навыки

Уровни владения навыками
ООП
blueprint UE4
C++
VR
AR
Git
JavaScript
typescript
Pixi JS

Опыт вождения

Права категории B

Обо мне

I’m an experienced Unreal Engine developer with over four years of hands-on expertise in C++ and Blueprints. Throughout my career, I’ve worked on a variety of projects ranging from immersive VR training simulations to large-scale online games. Designed and implemented scalable client-server gameplay systems with efficient replication, RPCs, and authority logic, ensuring smooth and reliable multiplayer experiences. Took significant part of project-wide optimization-profiling and eliminating performance bottlenecks, reducing memory and network load, and improving algorithm efficiency-resulting in noticeably higher frame rates, lower latency, and overall smoother gameplay across client and server environments. Key strengths: Strong knowledge of C++ and Unreal Engine systems (Blueprints, Networking, Replication) Experience in multiplayer architecture and performance optimization Proven ability to deliver stable, efficient, and maintainable gameplay systems Development skills: С++/Blueprints Unreal Engine Dart Flutter Git Languages English: B1 Russian: Native Education Ural Federal University named after the first President of Russia B.N. Yeltsin – Master's degree in Human-Machine Interfaces in Robotics Work experience: GFA Games April 2022 - November 2025 Unreal Engine C++/Blueprints Developer Project name - Pioner (https://pionergame.com) Refactored the anomaly system, significantly reduced the number of RPC which led to a reduction in the load on the network component of the project. The client-side anomaly functionality was also optimized, resulting in increased FPS in game locations. I created new features that improved the player experience when interacting with all anomalies in the project. Optimized the game's navigation system, significantly simplifying navigation settings for game designers, increasing designers performance and decreased network load. Developed a custom weather configuration system for the project. A unified tool for game designers to create weather conditions in specific locations and smooth transitions between them. The tool supported day and night cycles. Technologies: Unreal Engine C++/Blueprints. Samustai Limited May 2021 - February 2022 Unreal Engine C++/Blueprints Developer. (https://www.samustai.com/) Project name - Protocol: PS+Xbox Fantasy Blacksmith: PS+Xbox+Switch Porting games from PC to PlayStation/Xbox/Nintendo Switch platforms. Fixes to game logic (transfer of controls from keyboard and mouse to platform controllers) that prevented product certification on the specified platforms. Memory and performance optimization. Technologies: Unreal Engine C++/Blueprints. Graff Interactive January 2020 - May 2021 Unreal Engine C++/Blueprints Developer. (https://graff.tech/) Warship - https://graff.tech/warship Developed simulator applications for VR headsets (Oculus Rift / HTC Vive). Developed cross-platform controls, allowing the application to be used with any VR headset. Full application development, optimization for VR headsets. Developed the network component for several train simulators in C++ (connecting to the server, reading and transmitting data). Wrote middleware to connect to custom Delphi server Created a navigation system for a hospital complex navigation application. Technologies: Unreal Engine C++/Blueprints. DreamPort June 2019 - January 2020 Unreal Engine C++/Blueprints Developer. Railway Trackman Railway Crossing Duty Officer Power Plant Repair Worked on VR projects using the Unreal Engine. Conducted code refactoring and optimization on legacy projects This work included refactoring broken or partially working functionality. Improved project performance. Improved image quality in the VR headset. As a result, the projects were completed and fully met the specifications. Technologies: Unreal Engine C++/Blueprints

Высшее образование (Магистр)

2019
Высшее образование (Магистр)
Институт фундаментального образования, Информационные системы и технологии

Знание языков

Русский — Родной

Английский — B2 — Средне-продвинутый

Гражданство, время в пути до работы

Гражданство: Россия

Разрешение на работу: Великобритания, Германия, Канада, Россия, США, Франция, Южная Корея, Япония

Желательное время в пути до работы: Не имеет значения