Больше информации по резюме будет доступно после регистрации

Зарегистрироваться
Was yesterday at 23:47

Male, 63 years, born on 2 October 1962

Moscow, metro station Nagornaya, willing to relocate, prepared for business trips

IT-Developer/Mathematician/Physicist

3 000  in hand

Specializations:
  • Data scientist
  • Science specialist, researcher
  • Programmer, developer
  • Technical writer

Employment type: full time, part time, project work/one-time assignment, volunteering

Work experience 37 years 7 months

October 2016currently
9 years 7 months
Free lancing

Moscow

IT, System Integration, Internet... Show more

Mathematician/developer/programmer (freelancer)
The development of new IT technological solutions based on my own unique experience.
November 2017April 2019
1 year 6 months
InterX

USA, www.interx.com

Medicine, Pharmaceuticals, Pharmacies... Show more

Scientific consultant/developer
NVIDIA CUDA based N-body solution development and implementation (GROMACS analog)
April 1996August 2016
20 years 5 months
Central Geophysical Expedition (Rosgeology)

Moscow, www.cge.ru

IT, System Integration, Internet... Show more

Mathematician-programmer
Responsibilities: Applied mathematics and 3D graphics for seismic data processing multithread package "DV Discovery" (www.cge.ru) and medical tomography. New scientific applied results: Complex solution for 3D modelling of arbitrary data (C/C++ for Windows/Linux): 1. Arbitrary polygons rendering (including non-convex); 2. Binary Space Partitioning Tree (BSP) rendering optimization. 3. Special xz-buffer feature instead of standard z-buffer with a new capability of a total transparency. 4. New linear systems resolving technique. 5. New method of approximation based on a new functions class "Fourier-splines", especially efficient for seismic processing. 6. A family of methods for complex surfaces synthesis. 7. New complex 3D method of maps with faults synthesis based on Fourier-splines, preparing patent. 8. GPU seismic data processing - OpenGL/GLSL/CUDA.
November 2011December 2014
3 years 2 months
ARDoor/FittingReality

Moscow, www.fittingreality.com

IT, System Integration, Internet... Show more

Mathematician-programmer-developer
Virtual and augmented reality multithread modelling, computer vision. Responsibilities: Human body 3D reconstruction of Microsoft Kinect data for web applications (virtual suiting - www.fittingreality.com). New scientific results: 1. Combined method of complex surfaces synthesis based on Fourier-splines and 3D Fourier-surfaces (generalization of usual 2D Fourier series). 2. Development of a new images (and any other data) processing method based on Fourier-splines - a startup for a new digital standard.
April 2005January 2012
6 years 10 months
Pangea Inc.

Moscow, www.pangea.ru

IT, System Integration, Internet... Show more

Mathematician-programmer
Responsibilities: 3D seismic visualization application Seis3DExplorer for seismic data processing package "PangeaSeis" (www.pangea.ru), maps synthesis, OpenGL/CUDA processing.
October 1990April 1995
4 years 7 months
NIITochPribor

Moscow

Electronics, Tool Engineering, Household Appliances, Computers and Office Equipment... Show more

Senior scientific developer
The development of digital TV system for Moscow (project manager/developer) based on D2MAC standard.
October 1987October 1990
3 years 1 month
Очная аспирантура МФТИ

Moscow

Educational Institutions... Show more

аспирант МФТИ
Разработка методов и алгоритмов обнаружения, распознавания и сопровождения целей в видимом и ИК диапазонах для головок самонаведения. Достигнутый результат, защищенный в диссертации на ученую степень кандидата физ-мат. наук, в дальнейшем широко использован в различных областях, в том числе спортивной стрельбе, обработке биохимических снимков (например, ДНК) и др.

Skills

Skill proficiency levels
Advanced level
Qt
Linux
3D Моделирование
C/C++
Borland C++
Latex
MS Visual C++
HTML
NVIDIA CUDA
CAD/CAM/CAE
Digital TV
OpenGL
GPU
GLSL
OpenCV
Analytical skills
Metal
Git
MS Visual Studio
Computer Vision
Математический анализ

Driving experience

Own car

Driver's license category B

About me

Scientific theoretic and applied developments, original discoveries and inventions: - Refined theory and applied algorithms for linear systems equations (LAS) resolution called “sequential and parallel orthogonalization” (versus known basic methods of Gauss- Jordan and Cramer’s rule), improved “special” cases of square-root and conjugated gradients algorithms. - Fourier analysis refinement, the best solutions for radix 2 Fast Fourier Transform (FFT), Fermat Number Transform (FNT), new 2D real FFT and 3D FFT; - A new branch in Fourier analysis called “Fourier-splines” convolutional approximation based on finite spline functions as truncated Fourier series. - The most productional FFT-structure algorithm of array ranking (sorting), totally in-place, N*log(N) complexity. - New mathematical 3D model approximation methods based on Fourier-series and/or Fourier-splines. - The development of a project for a new codec/decodec standard based on Fourier-splines for digital 1D audio- signals, 2D images, 3D tomography etc providing correct and more efficient compression versus jpeg/mpeg for HDTV/DVD etc. - The original fast rendering 3D engine with new features (rendering without z-buffer, arbitrary polygons including non-convex and nested ones, universal transparency, textures compression with Fourier-splines). - Full set of algorithmic solutions for medical and seismic tomography primarily refined methods “Marching Cubes” and “Ray Casting”. - Cloud-to-mesh transform for regular 3D models (devices Microsoft Kinect, Apple iPhone LIDAR etc) for applications of virtual web-suiting, interior restoration and dynamic moving objects registration. - Efficient targets recognition and navigation algorithmic solution for IR-warheads, sports shooting, biological applications (i.e. DNA photos processing) etc. - Gravitational orbits and atom electrons orbitals approximation on Fourier-series basis or equivalently Fourier-splines basis (just 5 spectral Fourier components). - Generalization of classic physical laws: - gravity (I. Newton, followed a proof of galaxies stability without so called “dark matter”), - electrostatic (J.O. Coulomb), Van-der-Waals, currents (A.M. Ampere) etc based on spread masses/charges model, - final resolution of singularity problem in zero. - Stars (including the Sun) in Galaxies movement theory development as generalization of classic Newton’s solution for planets and satellites in Fourier-series based on spread masses integrals; - Planck’s law parameters fast determination algorithms based on series for different wavelengths (frequencies). Specialization: physical modelling developments, high productional computing (HPC), fast mathematical algorithms for digital technologies based on parallel GPU processing (GLSL, NVIDIA CUDA). Programming: Languages C/C++, assembler, Platforms Windows/Linux, Microsoft Visual C++ 2022, Trolltech Qt 5.15/6.11, Borland C++ Builder 6.0, Embarcadero RAD Studio, OpenGL/GLSL, NVIDIA CUDA/cuDNN, OpenCV, multi-threading acceleration.

Portfolio

Higher education (PhD)

1990
Higher education (PhD)
Moscow Institute of Physics and Technology (MIPT)
post graduate course, PhD in Phys/Math
1985
Higher education (PhD)
Moscow Institute of Physics and Technology (MIPT)
Radiotechnique-and-Cybernatics, Ms.Sc.

Languages

Russian — Native

English — C2 — Proficiency

French — B1 — Intermediate

Greek — A2 — Elementary

Tests, examinations

2009
NVIDIA
NVIDIA, CUDA developer

Citizenship, travel time to work

Citizenship: Russia

Permission to work: Russia

Desired travel time to work: Up to one hour