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Male, 37 years, born on 13 September 1988
Moscow, metro station Kolomenskaya, not willing to relocate, prepared for occasional business trips
CA
2 000 € in hand
Specializations:
- Interpreter
Employment type: full time, part time, project work/one-time assignment
Work experience 8 years 3 months
February 2016 — February 2018
2 years 1 month
KinoAtis
Moscow
Lead 3D Artist
Modeling and texturing, characters, objects, Project management as lead artiist, construction and control of the pipeline
October 2014 — February 2016
1 year 5 months
Moscow, www.in-line.ru
IT, System Integration, Internet... Show more
Lead 3D Artist
Modeling and texturing, characters, objects, surroundings. Making LODs, skin mobs setting and characters, and setting up export models in Unity, creating prefabs. Manage outsourcing
March 2013 — September 2013
7 months
VNIIAES
Moscow, www.vniiaes.ru/AboutYears.aspx
3D artist
Create locations from real objects. The assembly and adjustment of models and assets list in the UDK, setting the level of the game in the UDK.
September 2011 — February 2013
1 year 6 months
Moscow, www.nival.com
IT, System Integration, Internet... Show more
3D Artist (Project Blitzkrieg 3)
Creating characters, equipment, locations, substitution of objects in the Unity engine
August 2010 — May 2011
10 months
Moscow
3D Artist
Worked on released project MMO Arena online full development cycle 3D (characters, mobs, objects of the game world, architecture), modeling, texturing, rigging, skin, animation, export to the game.
August 2008 — June 2010
1 year 11 months
Forte IT(12 Art)
3D specialist
Create different 3d content, from static sites to full CG video.
Skills
Skill proficiency levels
About me
Character artist of a wide profile, in addition to the characters, to the model of the weapon,
Props, also do not mind doing the environment.
Worked on such projects as Blitzkrig 3, World of Tanks, Metro Exodus (on outsourcing).
Fast and neat modeling and texturing of highpoly and lowpoly objects, characters,
technology. For modeling I use Maya and Zbrush packages. Good knowledge of Substance painter and
Substance Designer, also familiar with Quixel Suite.
Possession of the Unreal Engine 4, in addition to basic skills, import and customize models, materials,
animations. Have experience with Blueprint and Sequncer, including creating working gaming
prototypes.
Creating high quality Characters, Veichal, Props, Weapon (HighRes and LowRes).
Software:
- Maya
- Zbrush
- Photoshop
- 3ds Max
- TopoGun
- Xnormal
- BodyPaint
- Quixel Suite
- Substance Designer
- Substance Painter
- Marvelous Designer
Technical:
- Hi and law Poly 3D Modeling
- Texture painting
- Rigging characters
- Skinnig characters
Higher education
2010
Higher education
Moscow University of Industry and Finance
Corporate Information Systems
Languages
Citizenship, travel time to work
Citizenship: Russia
Permission to work: Russia
Desired travel time to work: Doesn't matter
