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Male, 37 years, born on 13 September 1988

Moscow, metro station Kolomenskaya, not willing to relocate, prepared for occasional business trips

CA

2 000  in hand

Specializations:
  • Interpreter

Employment type: full time, part time, project work/one-time assignment

Work experience 8 years 3 months

February 2016February 2018
2 years 1 month
KinoAtis

Moscow

Lead 3D Artist
Modeling and texturing, characters, objects, Project management as lead artiist, construction and control of the pipeline
October 2014February 2016
1 year 5 months

Moscow, www.in-line.ru

IT, System Integration, Internet... Show more

Lead 3D Artist
Modeling and texturing, characters, objects, surroundings. Making LODs, skin mobs setting and characters, and setting up export models in Unity, creating prefabs. Manage outsourcing
March 2013September 2013
7 months
VNIIAES

Moscow, www.vniiaes.ru/AboutYears.aspx

3D artist
Create locations from real objects. The assembly and adjustment of models and assets list in the UDK, setting the level of the game in the UDK.
September 2011February 2013
1 year 6 months

Moscow, www.nival.com

IT, System Integration, Internet... Show more

3D Artist (Project Blitzkrieg 3)
Creating characters, equipment, locations, substitution of objects in the Unity engine
August 2010May 2011
10 months

Moscow

3D Artist
Worked on released project MMO Arena online full development cycle 3D (characters, mobs, objects of the game world, architecture), modeling, texturing, rigging, skin, animation, export to the game.
August 2008June 2010
1 year 11 months
Forte IT(12 Art)
3D specialist
Create different 3d content, from static sites to full CG video.

Skills

Skill proficiency levels
Autodesk Maya
ZBrush
3ds Max
Adobe Photoshop
Autodesk 3ds Max
Substance Painter

About me

Character artist of a wide profile, in addition to the characters, to the model of the weapon, Props, also do not mind doing the environment. Worked on such projects as Blitzkrig 3, World of Tanks, Metro Exodus (on outsourcing). Fast and neat modeling and texturing of highpoly and lowpoly objects, characters, technology. For modeling I use Maya and Zbrush packages. Good knowledge of Substance painter and Substance Designer, also familiar with Quixel Suite. Possession of the Unreal Engine 4, in addition to basic skills, import and customize models, materials, animations. Have experience with Blueprint and Sequncer, including creating working gaming prototypes. Creating high quality Characters, Veichal, Props, Weapon (HighRes and LowRes). Software: - Maya - Zbrush - Photoshop - 3ds Max - TopoGun - Xnormal - BodyPaint - Quixel Suite - Substance Designer - Substance Painter - Marvelous Designer Technical: - Hi and law Poly 3D Modeling - Texture painting - Rigging characters - Skinnig characters

Higher education

2010
Higher education
Moscow University of Industry and Finance
Corporate Information Systems

Languages

Russian — Native

Citizenship, travel time to work

Citizenship: Russia

Permission to work: Russia

Desired travel time to work: Doesn't matter