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Male, 32 years, born on 4 December 1993
Moscow, willing to relocate, prepared for occasional business trips
Senior Technical Artist
5 000 $ in hand
Specializations:
- Designer, artist
- Programmer, developer
Employment type: full time
Work experience 11 years 7 months
July 2025 — currently
10 months
Artstorm
Senior Technical Artist
On a project Modern Warships I made a decal system for ships, helped develop culling system for vfx and shader prewarm system, optimized all of the vfx on the project, created custom shaders and tools for automation, such as a tool for changing gameobjects paths in animation clip, updated tools for unit integration and created new shaders for shipp skins and vfx
December 2024 — February 2025
3 months
Moscow, kefirgames.com/
Lead Technical Artist
Worked on Last Day on Earth as a Lead Technical Artist. Communicated with different team leaders to ensure on time content\tool development and integration.
Developed new shader prewarm system that led to drastic scene loading time improvements and removed lag spikes related to shader compilation.
Developed mesh deformation algorithm that deformed meshes on top of existing scene objects.
March 2023 — November 2024
1 year 9 months
IT, System Integration, Internet... Show more
Senior Technical Artist
Wrote custom shaders for car reflections and water drops, wet road shader with water drops and editable in inspector areas where road is dry, custom impostor shaders for cars, shaders for different VFX like rain, nitro, falling leaves, .
ECS car and street light system with custom decal light shaders that do not add extra lights to the scene.
Made systems and VFX for optimized tire tracks and smoke that do not lag behind the wheels, leaves VFX that interact with cars based on their world positions and speeds, and realistic rain VFX.
I made a day/night/evening switcher for lights/objects/post-processing/reflections.
I added real-time reflections on the road surface based on custom render pass and developed custom for SSR for URP.
Optimized meshes/LODs/shaders/VFX to run at stable 60fps even on old devices.
Developed a tool for procedural road collider generation and export.
Lead a team of technical artists and worked together with Art and Programmer teams.
September 2021 — September 2023
2 years 1 month
Geek Brains
Unity 3D Game Development Teacher
I was giving lectures to students on how to create 3D games in Unity.
December 2021 — March 2023
1 year 4 months
Developers Unknown
Moscow
Lead Technical Artist
Lead Technical Artist team. Art pipeline development and implimintation. Graphics profiling and optimization, VFX, shaders, custom Render Feature development. RnD of new tools and features.
September 2021 — November 2021
3 months
IT, System Integration, Internet... Show more
Lead VFX / Technical Artist
Lead team animators and a team of VFX artists. Developed shaders for characters, terrain and VFX as well as made VFX for character abilities.
August 2020 — August 2021
1 year 1 month
Owlcat Games
Moscow
Technical Artist
Developed:
MeshCollider to Box Collider converter that reduced the complexity of raycasting
System for moving VFX particles along the several connected constantly changing splines with constant speed.
Modified character editor
Easy Non-humanoid ragdoll setup and testing tool
February 2018 — August 2019
1 year 7 months
FormArt
Moscow
IT, System Integration, Internet... Show more
Unity Lead Developer
Developed AR social media app using neural networks for background removal and relighting of pictures
Collaborated closely with native Android/iOS developers to create communication protocols between native app and Unity container.
Implemented interactive AR environment. Added asynchronous asset loading from the server.
Created custom image and camera effects.
Optimized performance and backup solutions for advanced features even on the low end devices.
Wrote custom shaders for 2d outline effect, 3d emoji eye animation, light blending tool and shaders for custom VFX for camera face filters.
Developed interactive 360 video and 360 streaming video player for custom VR glass.
Developed interactive application for Russian customs.
Developed VR flight simulator.
Developed AR app for trying clothes, with an avatar that uses your body proportions.
June 2015 — October 2017
2 years 5 months
Moscow
IT, System Integration, Internet... Show more
Unity Developer
Developed features such as 360 images, video player and weather API into the AR platform.
April 2013 — September 2015
2 years 6 months
Sunrain
Slovakia
IT, System Integration, Internet... Show more
Unity AR, VR Developer / Technical Artist
Developed VR and AR applications for businesses
Skills
Skill proficiency levels
About me
Portfolio:
https://youtube.com/@dmytromomotov?si=Edf6gu1jqhf_dQP- https://www.artstation.com/dmytromomotov
Games I made for fun: https://thirdface.itch.io/
Latest projects
Mobile:
Last Day On Earh, https://play.google.com/store/apps/details?id=car.games.racing.simulator
PC:
RPG Pathfinder Prath_of_the_Righteous -https://store.steampowered.com/app/1184370/Pathfinder_Wrath_of_the_Righteous__Enhanced_Edition/
16+ million of Voxels 100+ FPS Falling sand game - https://thirdface.itch.io/sandisland
Summary
I am a highly skilled and experienced Unity Developer who worked on many games from mobile/VR to big RPG PC games.
I know how to write highly optimized code, write shaders, vfx, 3d models, and animations. I have led teams of developers, technical artists, animators, VFX artists. I have the knowledge and skills to bring any idea from the concept to the release on the store page.
Hobbies:
Active participant in Game Jams. Make my own games in the spare time. Continuous learner of new technologies and trends in game development, science, technology, crypto, NFT, AI.
Higher education (bachelor)
2016
Higher education (bachelor)
HOWEST
Game development, Developer
Languages
Tests, examinations
2014
IB
BISB
Citizenship, travel time to work
Citizenship: Ukraine
Permission to work: Russia, Slovakia
Desired travel time to work: Up to one hour



