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Мужчина, 38 лет, родился 29 ноября 1987
Минск, готов к переезду, готов к редким командировкам
Senior Game Designer
Специализации:
- Гейм-дизайнер
Тип занятости: полная занятость
Опыт работы 8 лет 6 месяцев
Январь 2022 — Февраль 2024
2 года 2 месяца
Wonder Games
Producer / Game designer
• Successfully managed the end-to-end development of 24 game projects, overseeing all aspects of production, including planning, scheduling, resource allocation, and risk management.
• Led and motivated cross-functional teams of developers, artists, designers, fostering collaboration and effective communication to deliver high-quality games within managing priorities.
• Collaborated closely with owners, executives and marketing teams, to align project goals, deliver best player experiences, and meet business objectives.
• Actively monitored industry trends, competitor products, and player feedback, incorporating market insights into game design and development decisions.
• Analytics analysis to identify user retention weaknesses. Creation tasks for A/B tests to evaluate their effectiveness.
Март 2021 — Декабрь 2021
10 месяцев
Hypernova
www.facebook.com/hypernovateam/
Product owner / Game Designer
• Actively collaborated with company owners in the selection of concepts and new mechanics.
• As a feature owner - implemented core gameplay mechanics and monetization features.
• Creation UX/UI intuitive and visually appealing user interfaces, enhancing the overall user experience of the features.
• Maintained strong communication channels with studio owners, providing regular updates on feature progress, milestones, and any potential risks or issues.
• Analyzed feature usage data, conducted A/B testing, and utilized analytics tools to measure the impact and success of implemented features, iterating based on user behavior and performance metrics.
Май 2020 — Март 2021
11 месяцев
Lion studios
Product owner / Game designer
• Created and iterated on game design documents, including concept pitches, game design documents, to communicate design vision and guide development.
• As a feature owner - Engaged in setting up the scene in Unity: lighting, materials, shaders, VFX, UI/UX animations, physics, level design and core game mechanics.
• Designed and balanced game mechanics, progression systems, and level layouts to ensure optimal player engagement and enjoyment.
• Communication with studio managers, providing regular updates on feature progress, milestones, and any potential risks or issues.
Июль 2019 — Май 2020
11 месяцев
AxeStone
Product owner / Game Designer
• Created and iterated on game design documents, including concept pitches, game design documents, to communicate design vision and guide development.
• Designed and balanced game mechanics, progression systems, and level layouts to ensure optimal player engagement and enjoyment.
• Actively participated in design discussions, providing valuable input and contributing to the creative vision of the games.
Июль 2015 — Апрель 2019
3 года 10 месяцев
TEN LETTERS
Level Designer / Game Artist
• Created core game mechanics. Completely set up the scene in Unity engine, level design, physics, prefabs, colliders, lighting, shaders, materials, environment, props, UI/UX, animations, VFX, animator, locomotion, optimization.
Навыки
Уровни владения навыками
Обо мне
CV: https://egor-filin.my.canva.site/
Portfolio: https://egor-filin.my.canva.site/egorfilin
Высшее образование
2007
Высшее образование
спортивных игр и единоборст, специалист по физ подготовке
Знание языков
Гражданство, время в пути до работы
Гражданство: Беларусь
Разрешение на работу: Беларусь
Желательное время в пути до работы: Не имеет значения
