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Мужчина, 38 лет, родился 29 ноября 1987

Минск, готов к переезду, готов к редким командировкам

Senior Game Designer

Специализации:
  • Гейм-дизайнер

Тип занятости: полная занятость

Опыт работы 8 лет 6 месяцев

Январь 2022Февраль 2024
2 года 2 месяца
Wonder Games
Producer / Game designer
• Successfully managed the end-to-end development of 24 game projects, overseeing all aspects of production, including planning, scheduling, resource allocation, and risk management. • Led and motivated cross-functional teams of developers, artists, designers, fostering collaboration and effective communication to deliver high-quality games within managing priorities. • Collaborated closely with owners, executives and marketing teams, to align project goals, deliver best player experiences, and meet business objectives. • Actively monitored industry trends, competitor products, and player feedback, incorporating market insights into game design and development decisions. • Analytics analysis to identify user retention weaknesses. Creation tasks for A/B tests to evaluate their effectiveness.
Март 2021Декабрь 2021
10 месяцев
Hypernova

www.facebook.com/hypernovateam/

Product owner / Game Designer
• Actively collaborated with company owners in the selection of concepts and new mechanics. • As a feature owner - implemented core gameplay mechanics and monetization features. • Creation UX/UI intuitive and visually appealing user interfaces, enhancing the overall user experience of the features. • Maintained strong communication channels with studio owners, providing regular updates on feature progress, milestones, and any potential risks or issues. • Analyzed feature usage data, conducted A/B testing, and utilized analytics tools to measure the impact and success of implemented features, iterating based on user behavior and performance metrics.
Май 2020Март 2021
11 месяцев
Lion studios

lionstudios.cc/

Product owner / Game designer
• Created and iterated on game design documents, including concept pitches, game design documents, to communicate design vision and guide development. • As a feature owner - Engaged in setting up the scene in Unity: lighting, materials, shaders, VFX, UI/UX animations, physics, level design and core game mechanics. • Designed and balanced game mechanics, progression systems, and level layouts to ensure optimal player engagement and enjoyment. • Communication with studio managers, providing regular updates on feature progress, milestones, and any potential risks or issues.
Июль 2019Май 2020
11 месяцев
AxeStone
Product owner / Game Designer
• Created and iterated on game design documents, including concept pitches, game design documents, to communicate design vision and guide development. • Designed and balanced game mechanics, progression systems, and level layouts to ensure optimal player engagement and enjoyment. • Actively participated in design discussions, providing valuable input and contributing to the creative vision of the games.
Июль 2015Апрель 2019
3 года 10 месяцев
TEN LETTERS
Level Designer / Game Artist
• Created core game mechanics. Completely set up the scene in Unity engine, level design, physics, prefabs, colliders, lighting, shaders, materials, environment, props, UI/UX, animations, VFX, animator, locomotion, optimization.

Навыки

Уровни владения навыками
Unity
Photoshop
Blender 3D
Vegas Pro
Trello
GitHub
Богатый игровой опыт
Умею лежать и не падать

Обо мне

CV: https://egor-filin.my.canva.site/ Portfolio: https://egor-filin.my.canva.site/egorfilin

Высшее образование

2007
Высшее образование
спортивных игр и единоборст, специалист по физ подготовке

Знание языков

Русский — Родной

Английский — B2 — Средне-продвинутый

Гражданство, время в пути до работы

Гражданство: Беларусь

Разрешение на работу: Беларусь

Желательное время в пути до работы: Не имеет значения